Shaders • Tools • Systems • Network • Performance
I'm a Unity developer focused on creating high‑quality systems, shaders, tools, and game‑ready assets. My goal is to make tools that are simple, optimized, and easy to integrate into any project.
The See Through Clipping System is a lightweight and high-performance mesh-clipping solution designed for Unity. It allows you to hide or reveal parts of 3D objects using adjustable clipping volumes.
ScriptableObjects template for all kind of items, auto GUID, export tools for networking, editor tools for all items template. This is a simple but complete expandable data solution.
This is a self hosted websocket solution made in ASP.net which can be build under linux or windows. Use the Complet Inventory Solution for a fully customizable client server with data.